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[object Object] @UCU4CVPpXCSFuC1R9UEzAdTw@youtube.com

1.9K subscribers - no pronouns :c

Esty8nine broke ground on his channel and community 3 years


He Is Coming - How to REALLY fast forward past easy battles #heiscoming #gamingtips One good conversation could’ve fixed this incremental game #gamedesign #twitch #gamedevelopment Artifacts shouldn’t just exist - they should be felt | #gamedesign#gamedevelopment#DayOfTheShell The right conversation could be the difference between mixed and masterpiece | #gamedev #gamedesign what happens when you show everything at once | #gamedev #gamedesign #becomingSaint Don’t ship without inspection - missing tooltips hurt more than you think | #gamedev #gamedesign modern tutorials: short, visual, and perfectly timed | #gamedev #gamedesign #DayOfTheShell Good silhouettes create identity. Bad ones create confusion. | #gamedev #gamedesign #Hellbreak Card Burners in a Nutshell | #gamedev #gamedesign Day of the Shell in a Nutshell | #gamedev #gamedesign Your future isn’t here yet—but it’s shaping your present | #gamedev #gamedesign An upgraded death system that fixes what Dark Souls started | #gamedev #gamedesign DESIGN matters more than TRENDS - and there’s proof | #gamedev #gamedesign Part 2: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign Part 1: predicting the gaming market isn’t luck based - it’s design | #gamedev #gamedesign Tutorials: why you should be learning from this one | #gamedev #gamedesign Your demo isn’t the problem - the wishlist button is | #gamedev #gamedesign Show enemy intent for emergent strategies | #gamedevblog #gamedesign It’s not abandoned? then say something | #gamedevblog #gamedesign Don’t leave players guessing - guide them with better hints | #gamedevblog #gamedesign Stop being afraid of the undo button - it's more powerful than you think | #gamedevblog #gamedesign “You can fix it after launch” - The biggest lie in indie dev | #gamedevblog #gamedesign Tip on how to tell if your game is re-playable or not | #gamedesign #gamedevblog Predicting the future - which genre will make a return in video games | #gamedesign #gamedevblog What your players need to know (but your game isn’t telling them) | #gamedevblog #gamedesign When stats don't matter - how to make game numbers impactful | #gamedesign #gamedevblog Abrupt Endings gives the worst feelings in games | #gamedesign #Twitch What does Async Gameplay mean and why it makes Backpack Battles special (Part 3) What does Async Gameplay mean and why it makes Backpack Battles special (Part 2) What does Async Gameplay mean and why it makes Backpack Battles special (Part 1) Feeling good when the GAME has your BACK - GYB Design | Ball x Pit #gamedevblog #gamedesign Your DEMO should show off your GAME #gamedesign #twitch #gamedevelopment If Nightrein was my client | #esty8nine on #Twitch Gamers NEED more information (Siralim Ultimate) | #esty8nine on #Twitch Will SLAY THE SPIRE 2 Prove me WRONG? | #esty8nine on #Twitch Beating a Boss with a SINGLE CARD #monstertrain #gaming #monstertrain2 How to Make Enemies more Interesting - Game Doctor Tip The Game Doctor asks Developers a Question #gamedevblog #gamedesign #gamedevelopment Why does every roguelike sequel need to be 3d? #twitch #gamedesign #gaming #gamedevblog Turn One COMBO-O-O!? LEAVE NO ONE BEHIND! #twitch #gaming #voidwar Y'all need to check out Star Vaders! #twitch #gaming #gamedevblog Lack of Synergy in Games #gamedevblog #gamedev Designing Events In Games #gamedevblog #gamedev How To Know If You're Behind #gamedev #gamedevblog When Your Too Close To Your Own Work #gamedevblog #gamedev The Easy Part of Game Design #gamedevblog #gamedev How can Gamers Trust Game Developers? #gamedevblog #gamedev